Black ops ps3 hack codes




















Kill everyone and move to the rooftop and jump to the next floor. Weaver and Clark will move the fridge revealing a weapons cache. Here you'll find the a cassette player. Hit the action button here and you'll put the tape in the deck. You should hear music and the screen will shake and shortly the Thundergun will come out of the wall. At the cheat terminal, enter LOGIN and then the following login accounts and passwords to read various people's email.

Note: Enter WHO to see a full list of login accounts. Here are the logins and passwords for Mj12 access:. What is missed by most is a nearly inaudible clue telling you that there are barrels full of napalm. And, more importantly, there's no help in telling you what to do with those barrels. Shooting them does nothing. Neither does trying to clear the trenches with one of the mounted machineguns, as the Viet Cong keep pouring out in an endless wave.

Nope, you have to run to two of the giant, striped barrels near the bottom of the hill and kick them down into the trench. There are two of them. Hide behind the sandbags and take shots at the VC until it's relatively clear. Make a run for the nearby barrel and use the prompt to stab it and kick it down the hill.

On the Zombies map Five, approach the red telephones and hit the button prompted to change the background music to "Don't Back Down" by Eminem. There are 3 red telephones in all: One by the Quick Revive machine, another on the second floor in the center of the room and a 3rd one is in the room with the Pack-A-Punch machine. In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite located throughout the map.

The first is by the stairs when you start the level. The second is in the "boiler room. Also, on "Kino Der Toten," in the first room upstairs from where you start, there are 5 pictures on the right.

Four of them are the characters you play as and one is blacked-out. You can examines these to hear your character say something about each one. I'm not sure if you guys knows this but me and some friends figured this out.

Every teleporter will take you to Presidential Suite. All switches are in that room -- 3 are upstairs and 1 is downstairs. After a bit, you'll stand up.

Leave your seat and examine the back wall. A small black and white computer terminal can be found here. Approach it and enter these codes using the on-screen keyboard in the "Central Intelligence Agency Data System.

Beat the game on any difficulty to unlock Zombie Mode, where you play as Nixon, Castro, Kennedy, McNamara, beat the game on any difficulty. Last Edited: 7 Mar pm. You will need to duck down. In the theater of kino der toten by the stairs there are three pieces of wood duck and be at the tip of the wood then the dogs will not attack you they will see you but it will stand in a place near you to kill them and not get attacked.

In the level ware the bus and the houses are in multiplayer mode by one of the houses is a hole in the fence if you pick the RC car for the thing if you get so meany kills then go into RC mode and go through the hole and their is a mini track back their. On the multiplayer map Firing range there is a sign that says gateway to hell.

To find this sign you need to find the trailer with the multiple tv moniters with fuzzy screens. There is a door right behind them. Go out that door and follow the wall to the left right behind the door.

You will walk into a fence. Look strait out from the fence then look a little left. You are now entering quarintine area. Try Upgrading the M And AK74u it is a really good combination then keep on teleport in again and again when I did this I got up to round If you get the thundergun try to make a mob of zombies Hope this helped.

Next to the bus you will see a normal building and the other side you will see a building destroyed. Go to the building that is destroyed on the second floor. Try to jump on the powder bags that are stacked and jump on top of the bus. In the zombie map "Ascension" you can blow the rocket up in launch.

This is very helpful when doing the Easter egg. These are the guns you can blow it up with. With them you have to shoot the middle or the engines in the bottom. In nuketown shoot the bus driver-maneqin untin arms and head detached.

In Kino you have to go the alley way, and after you buy the fence go up the stairs, go to the barrier closest to the next door. Jump on the bottom board and crouch down and wait for a zombie to come. When it pulls it out hurry up and press pause and triangle at the same time and you should be out.

At five you have to jump on one of the boards on any of the barriers in the first and do the same thing and you are out. In Kino you can jump to the rock right beside the place where pac a punch is and stand there and have the people go by juggernog and stand on the wall and the zombies will not attack.

Some time they run past you to the window so be ready to turn and shoot. Tell me how this works out for you and what your kd was when you used it please. Gather all of your freinds in the new zombies map ascension.

There are two bears in the beginning room and the other one is where the sickle is making a crawler or a short zombie.

Go find the two in those rooms - hold square on ps3 controller and it will make a noise that lets you now that you have activated it. In the room with the sickle, face the sickle and turn around. Now go the left and look at the top of the wall look the opposite way, away from the sickle during the procces and there's the bear. Hold square and your guy will say I hear music awsome or at least somthing like that. Yes, you can actually fly anywhere on the map and slightly out of bounds in order to reach those enemies hiding behind a building.

You may also attempt to destroy any Care Package delivery helicopters as well. Listen for lock-on tones and immediately begin evasive maneuvers once you hear them.

Use your Rockets L1 Button to shoot into building openings such as doors and windows to hopefully kill or damage anyone inside. However, you only have two rockets at a time and they take a few seconds to reload. And when you get instant kill use your knife and when you get the nuke done kill just reload. If you use your pistol in round 1 on zombie mode, you will get more points.

Youll have to use a whole round on them but for each bullet that hits the zombies you'll get 10 pts. You will be able to get a whole lot more stuff a whole lot more quicker.

This is right after the first one for this mission. The intel iis on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods. You must grab this Intel before getting in the helicopter with Woods. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor. In this glitch, you will make the pack-a-punch machine attract all the zombies so they don't come near you.

Here are the steps: 1. Make sure you have at least 3 players. Person 3 has to run around and distract the zombies, forming a mob. As person 3 is running around distracting, person 2 and 3 must cook a grenade at the same time for 8 seconds.

When 8 seconds is up, quickly throw it at the pack-a-punch machine which will cause the grenades to explode on impact. Still make sure you don't kill zombies. Now player 2 needs to go to the packapunch and go prone.

Player 2 will die. If done right, all the zombies will start coming towards the teleporter and swarming around it. Kill the zombies and then revive player 2. Congrats on the magnetic packapunch. First, go to the room with all of the computers. Climb them, then run and double jump and you should be on the catwalk then break the window at the end then run and double jump. If done properly you should be up there.

NOTE: there are two floors to the antenna. For five in the first room there are two sides the side with the tv and the side with a table close to the wall go to that side either door shoot at the bottom write corner of the glass then build one barier then jump at the left ledge of the window then wait intil a zombie comes then when the zomie pulls the barier off press start then hold triangle and your out if no zombie comes restart the game this can only be done on find match or private match and you can't do split screen online it only works online.

Warning you have to be behind the claymore. First lie down prone then knife the claymore you won't die. If you are playing and are reviving someone hold squire then press and hold triangle as well and you can turn around and shoot while reviving them.

In radiation go into the room with the big door that can be opened and closed as a roof. Stand right under it with a rc-xd and look to side to side.

There should be 2 tunnels you can take. Go in and follow um with a rc-xd! Theres multiple entrances around the map to. But you will have to find those. Go to level numbers after beating up clarke shoot all nova six tanks fast, then when you see shaking on the screen, go behind the wall wood wall. Look at the tape box on the table and then run and gun as fast as you can until you get to the part where Clarke moves the refrigerator.

Then go in and look to the left and go to the tape box and hold square the tape will go in and wait when your screen shakes look above the tape box and on the wall and look at the gun and hold square you will have a thundergun.

It does not have much ammo. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.

It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks.

You must grab this Intel before following Woods into the hole in the ground. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room.

You must grab this Intel before following Woods and entering the vehicle. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M armored vehicle.

It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes.

It is the building at the back far right corner from when you come out of the building you used the C4 in. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you.

You must grab this Intel quickly so the Nova 6 gas does not kill you. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.

It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.

It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right.

You must grab this Intel before you use the rope to get off the ship and before time runs out. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village.

The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.

It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel. It is on a crate next to some barrels at the beginning of the mission.

It is just before you get on the boat and after the helicopter. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird.

It is down the steps to the left on the desk as you enter the barracks. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.

It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office.

However, it is easier to get it before entering since there is not any resistance. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape.

It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.

It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in.

Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it.

However, if you make this mistake, simply die, and start from the last checkpoint to try again. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint.

Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.

It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.

It is just behind the first shipping container you come across. It is lying on the ground under the door.



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