X3 terran conflict pck file
Game Features: Largest X Universe ever. New faction: the Terrans — inhabitants of the Earth. More jobs and non-linear missions than ever before. More than new spaceships, new ship classes and weapon systems.
Re-designed user interface for comfortable control by mouse, keyboard and joystick. New group management tool. Large battleships can be boarded by an outside team. October 16, October 17, digitize. Now it's time to install all those tools and applications. The next step is the extraction of your TC data files which can get a little tricky because of the new compression used in TC.
Start the X3MM and go to "Settings". In the General-section, check whether the path to your game folder is correct, select Terran Conflict in Game Version and type the correct path to the TC mods folder.
Now go to the point "Extracting" and activate the two boxes. Then check the "Other files" list. That list should look like this: We'll start with doubleshadows X3 Editor : First install the C runtime libraries, the Visual Basic runtime libraries and the Developer's Image Librarie you downloaded before. Then install the X3 Editor to wherever directory you like. After the installation, switch to the directory you installed the X3 Editor and create a shortcut to the.
Now put that shortcut in your modding-folder. After you've done that, start the X3 Editor and click on "settings". First, specify which language you want the Editor to use.
Note that this doesn't affect the UI of the Editor but only the texts descriptions, names imported from the TC files. Then specify the paths to the TC directory and. We don't have any Custom Programs so we're leaving that field blank.
What you do with the Graphic settings isn't really important for the modding process and as such you're free to set them to what you want. The fields in the 3D Viewer tab stay blank as well as it has yet to be adjusted for the use with TC afaik. The next step is the installation of doubleshadows X3 Mod Manager. Install it to the directory you prefer, then let it associate with CAT files. That is important as it will be easier to open the TC data files this way.
After the installation, you're able to access the X3MM via the X3 Editor so a shortcut isn't necessary. Now install the XML-Editor you downloaded earlier. This may take some time - especially the MVWD as it has to download quite a few updates. A registration may be necessary as well, but as the program is free, this shouldn't pose a problem.
Note: In TC, a new. The problem is, that we can only select one way of extracting those. In this case, we extract them to. Later we're going to need the X3MM to extract the pcks as xml-files, however, so we'll need to change this setting later. Now open the An important thing to know is, by the way, how TC's data files work: There's always a It's important that the.
Otherwise they won't work. Note as well the numbering of Egosoft's data files: It starts with 01 and goes up. If you haven't patched your TC at all, you should have data and catalogue files from 01 to Every patch adds another one e.
Not that hard to understand but crucial in some cases, especially when installing a mod as a so called "fake-patch". Installing a mod as a fake-patch means that you don't place the mod in the "mods"-folder but rename it to the next higher number in the normal TC directory where Egosoft's data files are located. This simulates another patch that's why it's called "fake-patch". The advantage of this method is, that you are still able to install a mod with normal means activating it in the TC starting screen.
The problem is, that if Egosoft releases another patch, the mod installed as a fake-patch will be overwritten. Well, back to the extracting: Klick on the arrow in the right of "Extract" and select "Whole catalog". Set " This will take a while. After the MM is done, close the window and open As this data file doesn't contain any files compressed as.
Note: Only three types of files are compressed as. TXT-files, however, are always extracted in the right way, so we don't have to pay attention when extracting them with the X3MM. Extract the If the X3MM asks whether he should overwrite existing files, press "ok" though that shouldn't happen just yet.
Note: It happens that Egosoft data-files contain the same files. However, I don't seem to have any utility that will recreate the.
What do you guys use to create the. Take your stinking paws off me you dam dirty ape! Re: Modifying. Apr 21, I'm using X3 Editor 2. It's just not clear how to create a.
Apr 21, You can use the ModManager thats built into the X3 Editor 2 and create a new mod package file, and add your file into it. It'll be packed when it gets added. Apr 21, There is no need to pack the file into PCK.
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